CODE
#include <Adafruit_NeoPixel.h>
#include <EEPROM.h>
#define LED_PIN 6
#define NUM_LEDS 60
#define BTN_NEXT 2
#define BTN_PREV 3
#define POT_PIN A0
Adafruit_NeoPixel strip(NUM_LEDS, LED_PIN, NEO_GRB + NEO_KHZ800);
int currentEffect = 0;
int totalEffects = 35; // UPDATED TOTAL
int brightness = 100;
bool lastNext = HIGH, lastPrev = HIGH;
bool effectChanged = true;
unsigned long effectTimer = 0;
uint16_t effectStep = 0;
// ==== Effect Names ====
const char* effectNames[] = {
"Red", "Green", "Blue", "Rainbow", "Yellow Wipe", "Cyan Wipe",
"Red Theater", "Green Theater", "Blue Theater", "Purple Pulse",
"White Pulse", "Rainbow Fast", "Orange Wipe", "Violet Wipe",
"Sky Wipe", "Yellow Pulse", "Cyan Pulse", "White Theater",
"Rainbow Smooth", "Random Color", "Fire", "Police", "Meteor",
"Wave", "Rainbow Cycle",
// NEW ADDED EFFECTS
"Blue Meteor", "Purple Meteor", "Red Meteor", "Green Meteor",
"Red Wave", "Green Wave", "Purple Wave",
"Purple Wipe", "Purple Theater", "Purple Color"
};
// ==== Utility ====
void showColor(uint32_t color) {
for (int i = 0; i < NUM_LEDS; i++) strip.setPixelColor(i, color);
strip.show();
}
void resetEffect() {
effectStep = 0;
effectTimer = millis();
strip.clear();
strip.show();
}
// ==== Existing Effects ====
// (unchanged — keeping your functions)
void effectRainbow() {
if (millis() - effectTimer > 20) {
for (int i = 0; i < NUM_LEDS; i++) {
strip.setPixelColor(i, strip.gamma32(strip.ColorHSV((i * 65536 / NUM_LEDS) + effectStep * 256)));
}
strip.show();
effectStep++;
effectTimer = millis();
}
}
void effectColorWipe(uint32_t color, int speed) {
if (millis() - effectTimer > speed) {
if (effectStep < NUM_LEDS) {
strip.setPixelColor(effectStep, color);
strip.show();
effectStep++;
} else {
effectStep = 0;
strip.clear();
}
effectTimer = millis();
}
}
void effectTheaterChase(uint32_t color, int speed) {
if (millis() - effectTimer > speed) {
strip.clear();
for (int i = effectStep % 3; i < NUM_LEDS; i += 3) {
strip.setPixelColor(i, color);
}
strip.show();
effectStep++;
effectTimer = millis();
}
}
void effectPulse(uint32_t color, int speed) {
int level = abs((int)(sin(effectStep * 0.1) * 255));
strip.setBrightness(level);
showColor(color);
effectStep++;
delay(speed);
}
void fireEffect() {
if (millis() - effectTimer > 30) {
for (int i = 0; i < NUM_LEDS; i++) {
int flicker = random(120, 255);
strip.setPixelColor(i, strip.Color(flicker, random(0, flicker / 2), 0));
}
strip.show();
effectTimer = millis();
}
}
void policeEffect() {
if (millis() - effectTimer > 100) {
static bool toggle = false;
toggle = !toggle;
for (int i = 0; i < NUM_LEDS; i++) {
if (toggle)
strip.setPixelColor(i, (i % 2 == 0) ? strip.Color(255, 0, 0) : 0);
else
strip.setPixelColor(i, (i % 2 == 0) ? strip.Color(0, 0, 255) : 0);
}
strip.show();
effectTimer = millis();
}
}
// ==== Meteor Effect (reused for new colors) ====
void meteorEffect(uint32_t color, int meteorSize, int decay) {
if (millis() - effectTimer > 30) {
// Fade all LEDs
for (int i = 0; i < NUM_LEDS; i++) {
uint32_t c = strip.getPixelColor(i);
int r = (uint8_t)(c >> 16);
int g = (uint8_t)(c >> 8);
int b = (uint8_t)c;
r -= r * decay / 256;
g -= g * decay / 256;
b -= b * decay / 256;
strip.setPixelColor(i, r, g, b);
}
// Draw meteor
for (int j = 0; j < meteorSize; j++) {
int idx = (effectStep - j) % NUM_LEDS;
if (idx >= 0) strip.setPixelColor(idx, color);
}
strip.show();
effectStep++;
effectTimer = millis();
}
}
// ==== Wave Effect (reused for new wave colors) ====
void waveEffectColor(uint32_t colorMask) {
if (millis() - effectTimer > 20) {
for (int i = 0; i < NUM_LEDS; i++) {
int level = (sin((i + effectStep) * 0.2) + 1) * 127;
strip.setPixelColor(i,
((colorMask >> 16) & 255) * level / 255,
((colorMask >> 8) & 255) * level / 255,
(colorMask & 255) * level / 255
);
}
strip.show();
effectStep++;
effectTimer = millis();
}
}
// ==== Effect Selector ====
void runEffect(int e) {
switch (e) {
// === ORIGINAL EFFECTS ===
case 0: showColor(strip.Color(255, 0, 0)); break;
case 1: showColor(strip.Color(0, 255, 0)); break;
case 2: showColor(strip.Color(0, 0, 255)); break;
case 3: effectRainbow(); break;
case 4: effectColorWipe(strip.Color(255, 255, 0), 40); break;
case 5: effectColorWipe(strip.Color(0, 255, 255), 40); break;
case 6: effectTheaterChase(strip.Color(255, 0, 0), 60); break;
case 7: effectTheaterChase(strip.Color(0, 255, 0), 60); break;
case 8: effectTheaterChase(strip.Color(0, 0, 255), 60); break;
case 9: effectPulse(strip.Color(255, 0, 255), 5); break;
case 10: effectPulse(strip.Color(255, 255, 255), 5); break;
case 11: effectRainbow(); break;
case 12: effectColorWipe(strip.Color(255, 128, 0), 30); break;
case 13: effectColorWipe(strip.Color(128, 0, 255), 30); break;
case 14: effectColorWipe(strip.Color(0, 128, 255), 30); break;
case 15: effectPulse(strip.Color(255, 255, 0), 5); break;
case 16: effectPulse(strip.Color(0, 255, 255), 5); break;
case 17: effectTheaterChase(strip.Color(255, 255, 255), 40); break;
case 18: effectRainbow(); break;
case 19: showColor(strip.Color(random(255), random(255), random(255))); break;
case 20: fireEffect(); break;
case 21: policeEffect(); break;
case 22: meteorEffect(strip.Color(255, 255, 255), 10, 64); break;
case 23: waveEffectColor(strip.Color(0, 0, 255)); break;
case 24: effectRainbow(); break;
// === NEW EFFECTS ===
case 25: meteorEffect(strip.Color(0, 0, 255), 10, 64); break; // Blue Meteor
case 26: meteorEffect(strip.Color(255, 0, 255), 10, 64); break; // Purple Meteor
case 27: meteorEffect(strip.Color(255, 0, 0), 10, 64); break; // Red Meteor
case 28: meteorEffect(strip.Color(0, 255, 0), 10, 64); break; // Green Meteor
case 29: waveEffectColor(strip.Color(255, 0, 0)); break; // Red Wave
case 30: waveEffectColor(strip.Color(0, 255, 0)); break; // Green Wave
case 31: waveEffectColor(strip.Color(128, 0, 255)); break; // Purple Wave
case 32: effectColorWipe(strip.Color(128, 0, 255), 40); break; // Purple Wipe
case 33: effectTheaterChase(strip.Color(128, 0, 255), 60); break; // Purple Theater
case 34: showColor(strip.Color(128, 0, 255)); break; // Purple Color
}
}
// ==== Setup ====
void setup() {
pinMode(BTN_NEXT, INPUT_PULLUP);
pinMode(BTN_PREV, INPUT_PULLUP);
strip.begin();
strip.show();
Serial.begin(9600);
currentEffect = EEPROM.read(0);
if (currentEffect < 0 || currentEffect >= totalEffects) currentEffect = 0;
strip.setBrightness(brightness);
resetEffect();
}
// ==== Loop ====
void loop() {
bool nextState = digitalRead(BTN_NEXT);
bool prevState = digitalRead(BTN_PREV);
// Instant brightness
brightness = map(analogRead(POT_PIN), 0, 1023, 0, 255);
strip.setBrightness(brightness);
if (nextState == LOW && lastNext == HIGH) {
currentEffect++;
if (currentEffect >= totalEffects) currentEffect = 0;
effectChanged = true;
}
if (prevState == LOW && lastPrev == HIGH) {
currentEffect--;
if (currentEffect < 0) currentEffect = totalEffects - 1;
effectChanged = true;
}
lastNext = nextState;
lastPrev = prevState;
if (effectChanged) {
EEPROM.update(0, currentEffect);
resetEffect();
effectChanged = false;
}
runEffect(currentEffect);
}
